![]() In order to accelerate or brake, use the left analog stick. Your ship’s movements are performed with both control sticks. This Star Destroyer looks a lot bigger and way more intimidating in VR. It’s the simplicity of Rogue Squadron with the first-person simulation elements from the classic X-Wing games from the 90’s. The game is entirely played in first-person, with a brand new control scheme that achieves the impossible: it’s equally simpler to play and more realistic than the flight mechanics from its predecessor. Honestly, after experiencing this game in this particular manner, I don’t think I’d ever be able to go back and play it normally, just like with Resident Evil VII.įor those expecting for Star Wars Squadrons‘ gameplay to be a simple carbon copy of the flight mechanics featured in Battlefront 2, I’m sorry (but actually glad) to announce that this is not the case. However, I decided to play it at all times with a visor attached to my face, so these will be my thoughts about it. You can easily play it without a VR visor, it’s even on Xbox One, after all. I’ve played enough Rogue Squadron back in the day to know that TIE Fighters are supposed to suck.īefore we continue, I want to clarify that the game was played in its entirety in VR.
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